Interactive experiences that show what words can’t.
We design and build product demos, company stories and exhibit pieces that people want to explore, for your website, your showroom floor or the gallery wall.
The thing you most need people to understand is the hardest to show.
Your product only clicks once people try it.
Brochures, slides and videos describe it. Buyers still don’t get it until someone sits them down for a demo.
Your booth screen plays a loop nobody stops for.
Showrooms, lobbies and trade-show booths pay for big screens that show the same video to people walking past.
Your report and your story get skimmed.
A year of work and real results end up in a PDF that people scroll through once and forget.
What we make for you.
Studio piece: where a golf swing gets its speed
Product demos that do the explaining
Buyers turn a dial, change an input or step through a process and watch what your product does. A demo they work themselves explains more than a page of features, on your website and in every sales meeting.
Studio piece: Japan’s population as a forest, its trees turning as the country ages
Your story and your numbers, told well
Annual and impact reports, company histories and investor or customer presentations, built from your own figures and milestones into something people move through and remember.
Studio piece: earthquakes since 1900 replayed on a glowing globe
Showrooms, trade shows and events
Touchscreen and large-display pieces that draw people over and let them explore on their own, and keep working when the venue’s internet doesn’t.
Studio piece: the Li River painted from real terrain as an ink handscroll
Museums, exhibitions and collections
Exhibit interactives that give a collection, a place or a tradition room for the detail a wall label can’t hold, on the gallery floor or the museum’s website.
The pieces shown here are our own studio works, made to explore new subjects and techniques. More are in Explore.
Boutique craft, backed by serious engineering.
Design and engineering in one team
The people who shape the idea are the people who build it, so nothing gets lost between a design agency and a development shop.
Built on how people actually interact
Fifteen years of research and practice in human-computer interaction and more than a decade of Big-Tech engineering go into every piece.
Big-agency polish without the overhead
You work directly with senior people. No account managers, no layers of markup, and a fixed written quote before work starts.
One piece, every screen
The same piece runs on your website, in a sales meeting on a laptop and full screen in the showroom. You own the code and the content.
For exhibit designers and agencies.
If you design exhibits, showrooms or brand events, we can be the interactive team inside your project. You bring the client and the space. We design and build the pieces that go in it.
Talk to us about a projectYou keep the client
You lead the pitch, the budget and the relationship. We work to your brief, your schedule and your client’s brand, and white-label is fine.
Something to show early
Concept sketches and short motion studies you can put in front of your client before the build starts.
Built for the floor
Pieces run offline and full screen on the touchscreens and displays you specify. We test on the same models before anything ships.
Hardware stays with your AV partner
Screens, kiosks and installation come from you or your integrator. We supply the software with setup notes, support the install remotely and hand over the code and content.
From brief to launch.
- 1
Brief
Tell us who it’s for, what they should understand or do, and where it will run. We reply in writing with questions, a direction and a fixed quote.
- 2
Concept
Before building, we show the core interaction as a sketch or short motion study, so you can react to how it will feel.
- 3
Build
Design and development in rounds you can open and test on your own devices, with review and polish in the schedule.
- 4
Launch
We launch it on your site, your domain or your hardware, then hand over the code and content.
Questions clients ask first.
Why not just make a video or a slide deck?
A video shows everyone the same thing in the same order. An interactive piece lets each person follow the part they care about, and people remember what they worked out for themselves. It can also run anywhere a browser does, from your website to a booth screen.
How do we know it’s working?
We design every piece around a goal you name, such as more demo requests, longer visits or more people stopping at the booth, and can add analytics so you see how visitors actually use it.
Can it run in our showroom or at a trade show?
Yes. Pieces run full screen on touchscreens, kiosks and large displays, and can work offline where the venue’s internet is unreliable. We build the software; the screens and installation come from you or your AV partner, and we test on the same models before it ships.
Will it fit our brand and our website?
Yes. Each piece is designed around your brand, and it can sit inside your existing site or on a page of its own.
What do you need from us?
The goal, the audience and the material you already have: product information, brand assets, photos or your own figures. We handle the research, writing, design and build from there.
Can our team update it after launch?
We can set it up so text, images and figures are easy for your team to change, or we can handle updates for you. Either way, you own the code and the content.
Will you keep our material confidential?
Yes, and we’re happy to sign an NDA. We agree how material is handled during the brief; work where material can’t leave your own systems is outside what we take on.
What does a project cost and how long does it take?
It depends on the amount of content, the depth of interaction and where it will run. After the brief we send a written fixed quote with a timeline.
Tell us what you want people to see.
A few sentences is enough: the audience, what they should come away with and where it will run. We reply by email with questions and a next step.